According to Stratistics MRC, the Global Computational Creativity Market is accounted for $331.17 million in 2020 and is expected to reach $2,025.04 million by 2028 growing at a CAGR of 25.4% during the forecast period. Increase in adoption of computer-based creative solutions, increasing investments and funding in computational creativity startups and the rising usage of branding, advertising, and marketing campaigns are driving the market growth. However, the slower adoption of AI-based technology across developing economies is hampering the growth of the market.
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Based on the application, the product designing segment is going to have lucrative growth during the forecast period as computational creativity in product designing plays a crucial role by acting as a creative tool to engineers and product designers. With the help of AI-powered creative solutions, it is possible to generate a wide range of design options for products in less time. By geography, Asia Pacific is going to have high growth during the forecast period owing to the heavy investments made by private and public sectors for enhancing their marketing technologies, resulting in an increased demand for computational creativity solutions to deliver creative content to their customers.
Some of the key players profiled in the Computational Creativity Market include Skylum, AIVA, Prisma Labs, Amazon Web Services, Microsoft, IBM, Jukedeck Limited, Automated Creative, Cyanapse, Hello Games, Google, Firedrop, Autodesk, Canva , Humtap Inc., Amper Music, Lumen5, Object AI Pty Ltd., Adobe and ScriptBook.
Deployment Modes Covered:
• On-Premise
• Cloud
Components Covered:
• Services
• Solutions
Technologies Covered:
• Natural Language Processing (NLP)
• Machine Learning and Deep Learning (ML and DL)
• Computer Vision
Operating Systems Covered:
• Microsoft Windows
• Linux
• MacOS (Macintosh Operating System)
Applications Covered:
• Marketing and Web Designing
• Product Designing
• Music Composition
• Photography and Videography
• High-End Video Gaming Development
• Automated Story Generation
• Other Applications
End Users Covered:
• Technology
• Retail
• Agriculture
• Information Technology (IT) and Telecom
• Healthcare
• Education
• Banking, Financial Services and Insurance (BFSI)
• Automotive
Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan
o China
o India
o Australia
o New Zealand
o South Korea
o Rest of Asia Pacific
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa
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