Global Healthcare Gamification Market is accounted for $4,178.60 million in 2020 and is expected to reach $43,437.94 million by 2028 growing at a CAGR of 34.0% during the forecast period. The rising implementation of gamification in healthcare and the increase in the number of technology launches are the major factors propelling the market growth.
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By geography, the Asia Pacific is going to have a lucrative growth during the forecast period due to the mounting use of games to improve health behaviours and supporting the delivery of care. Also, growing fitness needs, increasing incidence of chronic diseases, infrastructure developments, and treatment advances should surge the regional share.
Some of the key players profiled in the Healthcare Gamification Market include Adidas AG, Akili Interactive Labs, Inc., Apple, Ayogo Health Inc., Badgeville, Bunchball, Cardinal Health, Inc., Cognifit, Cohero Health, Inc., Fitbit, Inc., General Electric Company, Google, Higi Sh Llc, Mango Health, Medisafe, Microsoft Corporation, Mysugr, Nike, Inc., Oracle Corporation, and Under Armour.
Game Types Covered in Healthcare Gamification Market
• Casual Games
• Exercise Games
• Serious Games
• Fitness Management
• Medical Training
• Physical Therapy
• Medication Management
End Users Covered:
• Enterprise-Based User
• Consumer-Based User/Individual Use
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