According to Stratistics MRC, the Global Metaverse in Gaming Market is accounted for $36.8 billion in 2022 and is expected to reach $246.6 billion by 2028 growing at a CAGR of 37.3% during the forecast period.
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The metaverse is a platform for global digital interaction that integrates social networking, online gaming, virtual reality, augmented reality, and cryptocurrency. The Metaverse has attracted significant investment from V.C.s, tech behemoths, and a variety of game companies. Persistence is mostly what generates the metaverse. In other words, a player can still access it even after using the gaming platform for the duration of a session. It also thrills gamers since it offers a virtual setting for the digital reconstruction of our real world. Players frequently stumble upon objects on metaverse platforms that look remarkably real. They can converse with other players, trade digital products, and interact with virtual objects using haptic gloves and jackets.
Some of the key players in Metaverse in Gaming market include Magic Leap Inc , Lilith Games, Microsoft, Roblox Corporation, Decentraland, The Sandbox, Epic Games, NVIDIA, Tencent Holdings Ltd, Autodesk and Meta.
Components Covered:
• Services
• Software
• Hardware
Game Genres Covered:
• Strategy
• Sports & Racing
• Simulation
• Role Playing
• Casual
• Adventure
• Action
Equipments Covered:
• Gaming Console
• Desktop
• Smartphone
Age Groups Covered:
• Below 10 Years
• 11 to 19 years
• 20 to 35 years
• Above 35 Years
Technologies Covered:
• 3D Reconstruction
• Internet of Things (IoT)
• Blockchain (Cryptocurrency & NFTs)
• Other Technologies
Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan
o China
o India
o Australia
o New Zealand
o South Korea
o Rest of Asia Pacific
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa
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